champions ballad reward

Champions ballad reward

Like DLC 1 The Master Trialsthis expansion introduces new gear for you to find and collect, but also expands on the end game with new quests and Shrines to explore - which this Zelda: Breath of the Champions ballad reward DLC 1 guide will explain how to complete, champions ballad reward. It's not an easy expansion to complete, which is why you'll need to do a good chunk of the game's story before you can access it. If you're after help for the main game itself, then consult our Zelda: Breath of the Wild walkthrough and guide. Loading into your save will activate all the gear quests, which must be completed before you can access their relevant additions.

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Champions ballad reward

Spoiler warning : Plot or ending details follow. After freeing all the Divine Beasts , Link receives a message from Princess Zelda requesting him to return to the Shrine of Resurrection. Here he obtains the One-Hit Obliterator and is tasked with using it to defeat four groups of monsters. Defeating each group of enemies causes a Shrine to appear. Upon completing all four Shrines, the One-Hit Obliterator will burst into four different-colored orbs that soar through the sky to land relatively near the towns of each Champion. At each of these four locations, Link meets Kass and learns more about his teacher's unfinished song about the four Champions, " The Champions' Ballad ". Each part of the song mentions three trials the respective Champion also had to overcome. Upon completing all three of a Champion's trials, Link is summoned to their respective Divine Beast. From there, he enters the Illusory Realm to fight the bosses once again with limited equipment. Defeating each boss completes the respective Champion's Song quest and rewards link with a shortened cooldown on that Champion's power. When Link completes all four Champions' songs, he is requested to head back to the Shrine of Resurrection.

This will begin the first of several trials - beginning on the Great Plateau.

The Champions' Ballad, unlike the first DLC Pack - contains new story elements and dungeons, in addition to new costumes and weapons. To access the new Champions' Ballad content - you must have completed all four of the Divine Beasts as part of the main questline:. You do not have to have defeated Ganon, or reclaimed the Master Sword or any of your lost Memories. Once complete, return to the Shrine of Resurrection and head to the altar where you first received the Sheikah Slate. This will begin the first of several trials - beginning on the Great Plateau.

After that, you must complete a series of challenges for each of the Champions. Once all of those are complete, you return to the Shrine of Resurrection to complete your trials. Return there, then head back into the room where you retrieved the one-hit obliterator way back when. Drop your sheikah slate on the pedestal to ride the elevator down to the hidden Divine Beast. Finding the map in this Divine Beast is pretty easy.

Champions ballad reward

Want to contribute to this wiki? Sign up for an account , and get started! Come join the Zelda Wiki community Discord server! The Champions' Ballad is the second downloadable content pack for Breath of the Wild , [1] released on December 7, following a full reveal of the pack at The Game Awards. It is available only as part of the game's Expansion Pass. After freeing the four Divine Beast and speaking to the four leaders of each respective tribe, Link is telepathically contacted by Zelda who tells him to return to the Shrine of Resurrection on the Great Plateau. He promises Link that if he can prove his worth, he may tame a Divine Beast of his own. Once each Encampment has been cleared, an Ancient Shrine appears.

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Then rush towards the guardian and defeat it to claim the key in the nearby chest. Through the next door - the Monk is in sight - but do NOT let your guard down. Nintendo developing live-action The Legend of Zelda movie. Do not take them lightly, as they wield everything from spears to bows with lightning arrows - and some even hold Lightning Rods too. As with the Bokoblins, luring Lizlafos away from each other to get smaller battles will help stay alive as your weapon recharges. When all four Guardian Scouts are down, the gate will open, and you can finally speak to the Monk to claim your Spirit Orb. You'll now need to travel to each location where you'll be given three more coordinates. Use the torches as safe areas and illuminate the walls with your Runes if you need to help cross to the other side. Want to contribute to this wiki? Once in, a good sturdy shield can absorb damage that would otherwise kill you until you can counter to defeat enemies - especially useful against spear-wielding enemies or projectiles. View history Talk 0. Only enemies that surround the camp need to be defeated to summon the shrine. Both of these things will become hugely important to dealing with the four camps of enemies you'll need to clear in order to progress to the next part of the DLC, so consider heading back into the rest of Hyrule to stock up on multiple arrow types. Outside, you may hear the tunes of Kass playing his accordion nearby, and you can talk to him to learn about a new story, and the promise of what's to come. Alternate artwork for The Champions' Ballad.

The Champions' Ballad, unlike the first DLC Pack - contains new story elements and dungeons, in addition to new costumes and weapons.

Leave the Shrine of Resurrection, and head to one of the four points to prove yourself. Try walking around a little in there and a cutscene will play, showing Link putting it up. Here's a tip that isn't immediately clear when you start the DLC - you can still use ranged weapons and shields. This will begin the first of several trials - beginning on the Great Plateau. Cross this gap, and the last test has you dropping down to open a path. Some of the Bokoblins ride on stal-horseback with long spears, while others use Korok Leafs to sweep you off balance the wind thankfully can't damage you. Then, drop down and eliminate the Lizalfos on the right, then run up left to take out the other before all the Moblins see what's going on. Etsu Korima Shrine Loading. The next stone block will be hit from both sides, but then the top, so carefully inch around and keep running. Only enemies that surround the camp need to be defeated to summon the shrine. Note that this only applies to the main quest - all side quests to get armor and gear can be completed elsewhere in Hyrule independent of the Champions' Ballad. Also, have a strong and durable shield to hand to deflect any enemy attacks that slip through. Note the chest below the catwalk, and head down the stairs to encounter another guardian - with one more hiding on a high ledge, head towards it and duck into a passage on the left to get under the previous catwalk where the chest is to get a Giant Ancient Core.

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