Best decks in clash royale arena 2
The Heroes you have on your team, matter a lot in Smashing Four, We have written a detailed guide on the best decks you can use for Arena 2 in the game. Very Light. Damage dealer.
Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. The Giant and Witch combo can work very well in Arena 2. When you have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you have enough Elixir.
Best decks in clash royale arena 2
These good decks will help you succeed throughout Arena 2, with these decks only having cards unlocked at Arena 2 and below. All around, this deck is basically made for countering with all the units turning into viable offensive cards. The best push is to build up 2 of the following: valkyrie, mini-P. This deck relies on building up spear goblins from the spear goblin hut. Since the spear goblins will wait to destroy anything coming toward the tower, you should be able to build up 2 or 3. After that place your other spear goblins down and put in the prince ahead of them. The prince combined with 5 or 6 spear goblins makes for a great push that is really tough to counter. You can also push well with the mini-P. This deck is based all around the giant. The whole goal of using this deck is to get the giant in front and place as many units as possible behind him. Use the fireball and arrows to ward off any troops put down to counter the giant and get in the musketeer and bomber as soon as possible. For defense, the skeleton army can be used for almost anything that does single damage. The archers are also nice for taking out small units.
Very Heavy. What makes this deck good for beginners is how it was just about everything they need for getting started in the game.
There are lots of different decks you will find in the online arenas of Clash Royale. However, there are a select few deck builds that work better than most for a variety of different reasons. Whether its the synergy between cards, the effectiveness of low Elixir cost, or the overwhelming beatdown they give opponents, some decks are better than others. Below is a listing of the best and most popular deck builds around, as well as some simple deck building tips to help get you started. With this, you can build a battle deck that is similar and improve upon it as you see fit. You'll also find some helpful tips on playing each deck in order to help you better understand why these decks are among the best in the entire game. Click on any of the links below to take you to a guide of the best decks for a specific Arena.
Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. The Giant and Witch combo can work very well in Arena 2. When you have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you have enough Elixir. Not only can the minions she summons distract other enemies, but cause your opponent to panic when they don't have enough counters to stop the incoming Giant to their Tower. The Minions and Tombstone will be good sources of more units on the field as you try to keep focus away from your Giant. Bombers can also be good trump cards for dealing area damage to weak units made to stop your giant, as well as the Musketeer for damaging strong enemies from far. This is a very defensive style deck that tries to give you an answer to your opponent's cards.
Best decks in clash royale arena 2
Here you will get the clash royale best arena 2 decks which are in Bone Pit. In arena 2, six cards are unlocked skeleton army, bomber, tombstone, valkyrie, skeleton army, and baby dragon. So you have very few cards in arena 2 level, which is a bone pit; I have made some best combination decks. Average Elixir Cost: 3. Valkyrie is the best defense card for arena 2 because the skeleton gets unlocked, and most opponents use it. Valkyrie card is best to defend against skeletons. To attack your opponent, you can use giant with the goblin. If an opponent puts a skeleton on a giant, then deploy valkyrie with it so your giant service till the end. Baby dragon gives splash damage to troops which is very effective against skeleton army.
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The average Elixir cost of the deck may be a bit high, but most players after the Training Camp will only have access to similar cards before battling in the first arena. Clash Royale Guides. Most of the other cards are the same, as the rest of the cards unlocked at the Training Camp are not as good. Rate this game. If you commit too little, you will never get to the tower. With this, you can build a battle deck that is similar and improve upon it as you see fit. What makes this deck good for beginners is how it was just about everything they need for getting started in the game. Write A Comment Cancel reply Your email address will not be published. Since the spear goblins will wait to destroy anything coming toward the tower, you should be able to build up 2 or 3. Was this guide helpful? Comment below if you guys want to see more of the series and like and subscribe to my channel, [Kairos] Nit Clash Royale. Clash for Dummies.
Where did I get the idea? Well, I realized that the most powerful win conditions the card you want to get to the Tower in the game excluding Royal Giant and Elite Barbarians come from low Arenas! So in this series, I will be teaching you guys simple decks for a certain archetype that will help you build up the skills for later in the game.
This deck relies on building up spear goblins from the spear goblin hut. Related Guides. The 3 best decks in Arena 2 will be more than enough to propel you up to Arena 3. Clash Royale Supercell Mar 2, Log in now. The Giant and Witch combo can work very well in Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. What you will want to do is defend I will show you how to defend later with as little troops as possible. You can also push well with the mini-P. Musketeer can be substituted with Witch or Prince for a different kind of rush down, but its open for adjustment. Depending on the drops you get from the Training Camp, you can have a few options for which cards you can include. But your main goal is to see what your opponent does, then make it useless with your own counter and opening up their Towers to damage from your own units. Much like the previous deck above, but only with some changes to lower the cost of Elixir and add new tools.
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