Battletech engine weight chart
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Battletech engine weight chart
Battlemech designers have operated for centuries on the basic assumption that making a battlemech heavier increased its ability to carry armor and weaponry, and therefore its performance in toe-to-toe combat. This also comes with the assumption that certain weight classes of battlemech are sufficiently better at certain missions than other weight classes - that light mechs make better scouts, for example - that it overrides the reduced combat potential. When considered in more depth, however, it becomes apparent that the key feature of the battlemech in these cases is not its weight class, but its mobility. An Ostscout makes a better scout than an Atlas , not because of its lighter weight, but because of its superior speed and jump-capability. As a result of this, we end up with mech designers increasing a mech's weight to increase its combat potential, while keeping the speed the same to maintain the machine's appropriateness for its mission. At the extreme of this mentality, we have the CGR-1A1 Charger , which is classified as an "assault mech" by weight, but, in combat, is barely a match for most light mechs. The reason for this is that all components of the machine either remain the same weight as the cockpit does or scale linearly with increasing mech weight as the internal structure does , with one exception - the power plant. Because of this, there comes a point where increasing a mech's weight results in a greater increase in the weight of the engine, and thus a net loss of useful mass. Dissection of the the Charger design confirms this. Comparison of the combat records and reputations of the Charger and the Dragon reveals that this is more than just a paper advantage.
I can usually excuse the realism aspect of the game, but in this case, new and shiny equipment should usually be better in the field than the old stuff. As you can see from the graph battletech engine weight chart from my abridged listthis makes Large Engines very impractical, and in some cases outright unattainable.
Home Help Rules Login Register. Pages: [ 1 ] Go Down. Jugganaut Recruit Posts: 1. What formula do you use to calculate the different engines ratings Standard, Lite, and XL has far as weight is concerned? Not sure what you mean.
Home Help Rules Login Register. Pages: [ 1 ] Go Down. Jugganaut Recruit Posts: 1. What formula do you use to calculate the different engines ratings Standard, Lite, and XL has far as weight is concerned? Not sure what you mean. RifleMech Major Posts: Mech's Total Weight times it's walking speed will give you the Engine Rating.
Battletech engine weight chart
Support sarna. The Extralight fusion engine often shortened to XL fusion engine , XL or addressed as extra-light [1] is mechanically similar to a fusion engine but uses much lighter radiation shielding. Replacing the dense tungsten carbide of standard fusion engines with a crystalline polymer similar to that of double heat sinks , the XL fusion engine is half the mass for the same performance. There is a penalty in bulk, however. The Inner Sphere XL fusion engine is twice as large as the standard fusion engine, while the Clan model is about two-thirds larger. The larger volume of the engines makes them much more likely to end up in the path of penetrating hits. Further, these bulkier engines intrude into the side torso bays of a BattleMech , exposing the 'Mechs to catastrophic engine damage from structural damage that would be otherwise survivable. There is also a penalty in cost; an XL fusion engine is four times as expensive as a standard, a component that is already usually the largest cost in a BattleMech.
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Edit Reply Quote Quick Reply. However, it maintains the same tonnage curve as previous engines. Examination of the tonnage required for for each combination of mech weight and speed results in the following table. And it would be cheaper, too. Global Achievements. Or a Thunderbolt. You may choose only one. Run speed is 1. For instance, all of the following BattleMechs have the same maximum cruising walking velocity Fusion engines usually will only shut down if damaged or if heat is uncontrolled. It's just that those circumstances aren't always predictable.
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Same with the Combine or Blakists when utilizing a C3 or C3i network. Double check that though. Last edited by Luke ; 2 Apr, am. Anecdotal evidence seems to indicate that this is, in fact, the case. When considered in more depth, however, it becomes apparent that the key feature of the battlemech in these cases is not its weight class, but its mobility. Posted 09 May - AM. Luke View Profile View Posts. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". Mech's Total Weight times it's walking speed will give you the Engine Rating. View mobile website.
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