Backrooms level

There are literally thousands of levels to the Backrooms, but very little is known about most of backrooms level. Instead I will just focus on the better-known levels, about which more information and photos exists, backrooms level. A massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging backrooms level with no discernible source. A set of long, straight maintenance tunnels accompanied by pipes and vents on the walls, spanning large distances, with turns and intersections being incredibly rare.

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Backrooms level

Forum: Introduce Yourself. In universe… … normal levels form the framework of the Backrooms, and vary greatly in size, danger, and habitability. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size though "bounded" levels are not unheard of , and often provoke a feeling of uncanny familiarity to those happening upon them. The laws of physics and nature as we know them cannot be relied on in the depths of the Backrooms; nevertheless, some of the more hospitable and stable levels are home to thriving communities, and some inhabitants have managed to survive in even the most dangerous levels. Levels often contain sub-levels ; levels that are related to their parent level, but are still their own distinct level. They may also contain rooms ; locations that are too small to be considered their own level. Usually, they are places in an existing level, but that is not always the case. Rooms and sub-levels are both often referred to as sub-layers. Entrances and exits to each level are catalogued to the best of our ability, as making a hasty retreat is often necessary. An important tip to remember is that levels are occasionally prone to instability; keeping this in mind, documentation of any level is subject to change without warning. If you have eyewitness documentation of any of these levels, please contribute your findings to the database! Out of universe… … normal levels are the bread and butter of the Backrooms—the varying environments that make up its ever-changing landscape. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative!

One of the few descriptions we know of this mysterious place reads - "If you're not backrooms level and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented backrooms level rooms to be trapped in. Familysexmovie In or Open in Steam. Add Levels, backrooms level.

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New here? Be sure to read the FAQ for useful and commonly asked wiki information. Levels are diverse in size, stability, and safety; and are the blueprint of the Backrooms. Some are home to sustained communities, while others pose major threats and hazards to the life inside them. Several of them represent what is known as "liminal spaces," evoking an eerie feeling inside the minds of their inhabitants.

Backrooms level

Forum: Introduce Yourself. The rewrite was done by Bart0nius. The rewrite of the rewrite was done by Bart0nius. Level 7 is the 8th level of the Backrooms. It poses a significant obstacle to the exploration of Level 8 and further. Level 7 is an impossibly large ocean that seems to stretch infinitely in all directions. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. Detailed exploration of this ocean is sparse due to the extreme danger and the amount of preparation it requires to navigate. What we know of Level 7 is as follows:.

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Is this game relevant to you? Learn more. God save you if you hear something wandering around nearby, because it sure as hell has heard you.. Although sub-levels are technically not direct continuations of their parent levels, we have decided to number this category of levels as a decimal number, with the integer portion being the parent level. Click here to see them. Blue Horizon. POI's Groups Canons. Backrooms Wiki. Smilers Sanguine Festivus Facelings. Feel free to create more pages by clicking on the red links and helping make the list updated! General Wikidot. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Categories Categories. If you want to discuss contents of this page - this is the easiest way to do it.

Forum: Introduce Yourself. Level appears to be a moderately sized home with pink theming throughout the interior. There appears to be no physical door leading to an outdoor area and windows within the level simply reveal artwork depicting what one would typically see outdoors, except with a notably "cute" theming to it.

Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Last Light. Special Sections. Site Rules. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Forum - New Posts. Levels may have "sub-levels," often considered the "in-between" levels. The single-player mode offers a gripping narrative that unfolds as you explore the haunting Backrooms, with each step increasing tension and horror. Levels Enigmatic Levels. The Worst Fate. Append content without editing the whole page source.

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