apeirophobia level 14

Apeirophobia level 14

Level 14 appears to be an expansive complex of thin brick hallways and electrical machinery. Countless randomly segmented rooms are present across the apeirophobia level 14 in no particular pattern, apeirophobia level 14. It contains storage rooms, boiler rooms, break rooms, and a main room with levers. There is a gate at the start which you go through to see the rest of the level.

After completing Level 13 and escaping the chaos of the Funrooms, you'll move on to one of the most difficult of the Chapter 1 levels: Level 14, the Electrical Station. While the puzzle isn't too complex, this location is one of the largest and most maze-like places you'll encounter in Apeirophobia. Keep reading below for a step-by-step on how to get through it as seamlessly as possible. The main concept of this level is to track down two missing tools: the screwdriver and the wire cutters. Using these tools, you can open the electrical box at the entrance and unlock the door beside it.

Apeirophobia level 14

Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. Level 14 the fifteenth Level is gigantic, a fact which ranks it as one of the largest Levels in the game, and it is a complete headache to navigate. The Level starts inside a hallway. Walking forward and turning left will present you with another hallway, which itself divides into a few other hallways. The start of this Level is a long hallway with yellow tiled walls, a dark gray tiled floor, yellow lights on the top of the left wall, pipes on the ceiling and at the end of this very hallway there is an opened gate that you can go through, going through will reveal a series of long hallways and rooms, but will also reveal a Locked Room which contains the Computer needed to escape, the Locked Room's door is an Electric Door that will only open once the Electric Box next to it is messed with, this is described more in the Mechanics section. These hallways will still have the same yellow tiled walls and dark gray tiled floor as the last hallway, pipes on the ceiling, long bars on the floor, arrows pointing to a direction, and chairs and sometimes they will be stacked or lying on the floor, small bins and they will also contain yellow lights on the top of a random side on walls, going to the left after the long hallway you will find a room with a chair, a bin behind the chair, a shelf with boxes on it and this room you will be able to find on random parts of the map, they can be entered without a door, just a hole in the wall. Going further to the left you will find a smaller hallway compared to the ones on this Level, leading you to a big room containing 5 generators, 2 having a red tint and the other 3 having a blue tint, this room also contains long bars on the floor, a ladder on the floor and chairs with some lying on the floor, fans on the walls, shelves with boxes on them, two shelves that have fallen which also had the boxes fall onto the floor, some boxes are either wooden and painted white or wooden and painted red or plastic and painted green or plastic and painted with the color of olive and all them are empty, the most important part about this room is the levers, there will be a big arrow pointing to 3 levers and they are essential to this level, the use of the levers is explained more in the Mechanics section on this page. Each room has the same yellow tiled walls, and dark gray tiled floor but no pipes on the ceiling the ceiling is gray and there will still be lights on the top of a side of the room. There is also a part in this Level that has white tiled walls, the same dark gray tiled floor and the same pipes on the ceiling but from the other part it has white lights instead, the start of this part also has the exit at the right of the part's entrance after going further the walls will go back to yellow tiled walls, the floor will stay the same and so will the pipes but the lights are now back to yellow. Once you figure out the puzzle and insert "y" on the Computer in the Locked Room, a gate will open up at the second part with white tiled walls, this gate will reveal a long hallway with white tiled walls, the same dark gray tiled floor, white lights on the top of the left wall and the same pipes on the ceiling, this hallway will contain a stack of boxes at the start and a ladder in the middle and then it will lead you to a big door that shows you only darkness, the darkness is your exit. There is a locked electric door at the end of the first hallway, which has a gray electric box on the wall with black screws on each corner of the box, this box is on the right of the door and you will require a Screwdriver to remove the screws on each corner of the box, and then once you have opened the box, it will reveal 10 different colored wires which will have you need Bolt Cutters to be able to cut the right wire, cutting a wrong wire will trigger the alarm so if that happens just start cutting all of the wires, once you did cut the right wire the alarm will turn off and the electric door will open revealing a room with a turned on Computer , on this Computer you will be able to insert "y" and open the exit.

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It's not very often that the Roblox platform offers a truly terrifying experience for players to take part in, which explains why Apeirophobia has skyrocketed to extreme popularity since its release. Similar to another fan-favorite Roblox experience, The Mimic , Apeirophobia requires players to explore unsettling levels, complete various tasks, and ultimately reach the exit all while evading exceptionally chilling monsters. If you're brave enough to venture through this experience and are looking for a level-by-level guide, you're in luck! Continue reading below to learn all there is know about how to survive Apeirophobia. Luckily, the first level in Apeirophobia is rather simple.

Apeirophobia level 14

Apeirophobia is an incredibly addictive and scary Roblox horror game. It is based on a creepypasta about a parallel universe called Backrums, which is inhabited by many dangerous Essences. Players have to look for a way out of various levels. On each, you can expect different obstacles and maybe even monsters. And in this guide, we will tell you how to beat level 14 in Apeirophobia. Each level in Apeirophobia is unique. In some, it will be enough for you to run to the end of the corridor, and sometimes you need to stray in the maze for a long time. And Level 14 belongs to the second type. Level 14 is a labyrinth of many corridors and rooms for you to explore. So, first, you need to search the level and find a Screwdriver and Wirecutter.

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You'll still have to be quick about turning off the alarm to avoid being killed. The foggy yellow lights and repeating doors can allow you to get lost through the map. You'll need to click on them to cut them and keep trying until the door opens. How to beat Level 14 in Apeirophobia. Level 14 the fifteenth Level is gigantic, a fact which ranks it as one of the largest Levels in the game, and it is a complete headache to navigate. Abandoned Booth. The tools will be found scattered around the hallways and rooms. Related : Apeirophobia Level 11 and 12 Walkthrough. Please read the following rules before commenting: All comments must be on topic and add something of substance to the post No swearing or inappropriate words No asking or begging for anything free Do not attempt to start a poll in the comments Comments in all CAPS will be removed We reserve the right to remove a comment for any reason Do not impersonate a staff member or influencer Comment. Level "Electrical Station". She likes to spend her free time binge-watching Netflix, reading all genres of novels, and playing all the best new video games. This makes the level much easier to complete. You must find the opened gate to exit the level.

Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly.

Unfortunately, it's impossible for us to tell you the exact locations to find the tools since they spawn in random spots each time. Interact with the computer, type Y into the input textbox, and press confirm. Abby Smith Abby Smith and others Mar 8, You'll have to look in each individual room to try and locate them; they are outlined in a white light to make them stick out from the environment. There is also a part in this Level that has white tiled walls, the same dark gray tiled floor and the same pipes on the ceiling but from the other part it has white lights instead, the start of this part also has the exit at the right of the part's entrance after going further the walls will go back to yellow tiled walls, the floor will stay the same and so will the pipes but the lights are now back to yellow. Sign In Register. Once you find a tool, click on it to pick it up. Start a Wiki. Cutting the wires is another random chance puzzle. Released Entities. The Stalker will give you 2 chances, if he gets you without the alarm on, he will turn the alarm on and not kill you, but if he gets you again with the alarm on, he will kill you wasting 1 of your lives. The levers there allow for a player to turn the alarms off. When will Fortnite Chapter 5 Season 2 be up?

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