5e psychic lance
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Below is information about this spell as it relates to other planes and area of effects i. As always, it is up to the DM to decide how they wish to handle spell effects. You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect. The target must make an Intelligence saving throw.
5e psychic lance
You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. If the named target is within range, it gains no benefit from cover or invisibility as the lance homes in on it. The target must succeed on an Intelligence saving throw or take 10d6 psychic damage and be incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Spell Lists. Bard , Sorcerer , Warlock , Wizard. Share on. You should be logged in to clone a site. Raulothim's Psychic Lance UA.
Which makes this a great spell to use against tougher monsters when your concentration is already being used up.
You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn.
5e psychic lance
You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Fireball is hitting a giant area for 8d6 damage; out the gate you really have to want the save or die condition for this to be worth it.
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Append content without editing the whole page source. Psychic Killer, expends a Fourth level slot, for the minimum effect of one round of the Frightened Condition, for a single creature. Visit the Thieves Guild for more Resources www. Change the name also URL address, possibly the category of the page. Pretty much the same thing as Tasha's Mind Whip but a higher level for a better condition. Results 1 to 12 of Odd- so an Incapacitated target can't take Actions or Reactions but presumably can still move and use Bonus Actions? On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. Click here to edit contents of this page. You should be logged in to clone a site. All times are GMT Change the name also URL address, possibly the category of the page. At Higher Levels.
You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn.
Verbal Component Alternative : A blast of power from my mind; a psychic shock to rend and bind. If the named target is within range, it becomes the spell's target even if you can't see it. General Wikidot. Yeah that jumped out at me too. Change the name also URL address, possibly the category of the page. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. Odd- so an Incapacitated target can't take Actions or Reactions but presumably can still move and use Bonus Actions? After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. All rights reserved. All times are GMT Watch headings for an "edit" link when available.
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