5e arcane trickster

5e arcane trickster

Arcane Tricksters are rogues that gain access to spells from the wizard spell list.

It's a rogue subclass that will allow you to take spells off the wizard spell list. Most of the abilities you'll have access to come from the illusion and enchantment schools of magic. Spells such as mage hand will allow you to expand on the other abilities you get as a rogue. That being said, you can't build an arcane trickster the same way you would a wizard. Check out this guide to learn more.

5e arcane trickster

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. This weighs down the class and just takes up space on the character sheet. A weakness you will have to accommodate for. Weaker but flavorful builds also have their place and can make for fulfilling characters. We have an exercise for you. There are a lot of DnD players who play for an equally large number of different reasons—and the Arcane Trickster seems to work for many of them. The mechanical appeal of this archetype comes down to two things—full progression in Sneak Attack and a decent level of progression in your casting ability. Their typical character profile is popular in fantasy books, movies, and games too. Often morally grey , willing to break the law, but with just enough honor to be a valued ally —the Arcane Trickster is fun to roleplay with lots of great reference points in print and screen media. There are some classic examples of this subclass in fiction.

Any choice should reflect a special purpose.

Playing a simple stab-and-grab rogue is feasible and fun, but players also have the option of creating magical rogues who can grab treasures from a distance using their invisible Mage Hand. The Arcane Trickster rogue is the perfect opportunity to play a rogue who combines their Dexterity and Intelligence with an arcane flare. Combining stealth with magic, the Arcane Trickster subclass makes it much easier to infiltrate those hard-to-access places where the best loot is usually kept, and they often do it unseen. There are many ways to build an Arcane Trickster, and they all have potential. However, there are certain things players need to consider to make the most of this rogue's capabilities. Updated November 11th by Isaac Williams: The Arcane Trickster is one of the most powerful and versatile rogue subclasses.

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. This weighs down the class and just takes up space on the character sheet.

5e arcane trickster

Arcane Tricksters are rogues that gain access to spells from the wizard spell list. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. On top of the ability to cast spells, Arcane Tricksters gain roguish abilities to use with their spells. Arcane Tricksters have an insane amount of utility. The amazing proficiencies and expertise offered by the rogue class on top of their spells make them able to be of use in any situation. Also, like Eldritch Knights, Arcane Tricksters merge a linear, martial class with the options provided by spellcasters.

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It won't have any sound or smell attached to it. Forest gnomes get the Minor Illusion cantrip for free, and halflings get the Lucky feat. If you want to be a sneaky rogue with blades, go with wood elf. Rogues are an extremely strong base class to start with. Charm Person can get you out of a sticky situation in the event you're caught during infiltration. Though, with find familiar giving you advantage every round, this is less of an issue. You should be logged in to clone a site. Try to avoid spell attacks and spells which require a saving throw from targets unless you can reliably use them while undetected since Magical Ambush can offset your relatively poor save DC. Its poison resistance crops up surprisingly often during adventuring. You can cast these spells as rituals with the book in hand. When making a saving throw against this type of attack, you now take no damage on passing the check and half damage if you fail. You will also inevitably get some classic laughs out of its use at some point in your adventure. This is another decent spell for crowd control. Creatures that can't see you will get a disadvantage on saving throws on spells you cast at them. Intelligence will be your next most important stat because it's what powers all your spells.

Learn all about arcane tricksters and how to use them in our guide to this versatile subclass. They are rogues with a penchant for the magical, retaining their roguish nature and combining it with magical acumen.

An enhanced Darkvision and some resistances against poison and certain effects are also helpful. Check out our feats section for a list of the best feats to choose. When you choose the subclass at 3rd level, you may choose one of your three spells from any school of magic, and at 8th, 14th, and 20th level all spells may be chosen from any school, so choose wisely! So too is the Urban Bounty Hunter's Stealth, while its other proficiency options like Insight and Persuasion are always valuable. This is a good spell at low levels, but since it goes off of how many hit points the target has, it doesn't scale well. Spell Description Find Familiar Find familiar will allow you to summon an animal friend. Something does not work as expected? Most of the abilities you'll have access to come from the illusion and enchantment schools of magic. However, there are certain things players need to consider to make the most of this rogue's capabilities. There are some classic examples of this subclass in fiction. Yuan-Ti are another fantastic choice both with innate Suggestion available and Advantage on saves against spells being an incredible defensive option.

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