2.6 clash royale
Musketeer: This is another vital card in this deck, 2.6 clash royale. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, Musketeer deals damage and has hit points. Meaning it can 1 shot Goblins and Spear Goblins of the same level.
In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit.
2.6 clash royale
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. Try to play Hog Rider, or your cycle cards to start the game. Knowledge of building placements is key in Hog Cycle 2. If you are not sure about placements, this is the main placement that will work most of the time. The only exceptions are Balloons placed in the bypass position, and Lava Hounds placed at the edge. This is the standard placement to use against Lumberjack loon if the balloon is not placed in the bypass position. Same with Giant Prince. Same with elixir golem placed in the back a second elixir golem can be placed at the bridge.
Knowledge of building placements is key in Hog Cycle 2. Watch out for bridge placed princesses, they can be very tricky to counter if you have no musketeer or cannon in hand. Will you get that 12th win or will you 2.6 clash royale one of countless people who end up at a mere 11?
.
Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle.
2.6 clash royale
If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane. Canon can be use to pull cards like giant, golem and loom to allow you extra time to shut down their push. Go check out my video where Hazard is pushing live on ladder and we talk about the decisions he makes while pushing high on ladder with this deck. This guy is great and extremely versatile, he is primarily a tank tank but you can use him to slow down minion hordes or to tank for your hog in a push. You need to know when to play him to get the most value possible. This is your big spell in this deck. Try to always get chip damage when possible on the opponents towers with this card. Early game you want to figure out what your opponent is playing and try to keep track of their cycle. If they play collector you can punish them with your hog rider to get chip damage. Players Clans.
Convert 62 kg to pounds
Most of the time you should try to protect her with skeletons, ice spirit, the log… whatever the situation calls for, against incoming miners or barbarian Barrels. This is especially the case when you are at a disadvantaged state. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. One of the most underrated and overlooked skills in the game. It fits in perfectly on defense when you need your Tower or Musketeer to just get one more hit before being hit, or on offense when you know they have something to kill your Hog, or that tower is doing too much damage just a little too quickly for your likings, Ice Spirit is your card. What will you use to defend if they rush you immediately? Countless nerfs later, we arrive at the frosty boy we have today. For example, at tournament standard one fireball deals damage to towers, and a log deals 84, combined they deal damage. Card Types. Typically seen as a hard counter to hog decks, you may be surprised at how well 2. The reason for that is because your opponent might attack with an x-bow which you will have no chance against without ice golem. Every match is winnable, and watching your replays to see what mistake you did is maybe the best tool to help you improve, not just at a deck but at the game in general.
You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage.
Anyways, Ice Spirit is way-way more than a cycling card that randomly supports you in this deck. This is especially the case when you are at a disadvantaged state. In other words, its a support killer, and support spell in this deck. The cannon placement works against the RG too. One of the most important parts of using this deck is learning how to use the 1 elixir cards efficiently. Then you can use a musketeer or hog to take down the x-bow. When thinking back to what went wrong, you try to come up with a better defensive strategy, better card placements and better timing, but the mistake happened way earlier, when you allowed them to build up all these units in the first place. Your best bet against both decks is to pull the balloon to the king tower, since neither deck runs a big spell. Cannon is a defensive card you place on your side of the arena to distract troops that normally would attack your tower. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Cannon also performs well versus x-bow and mortar, two generally tough match ups for hog decks. Note that the timing and placement is critical for each of these interactions to work out. How much damage have I dealt to the other tower?
You are absolutely right. In it something is also to me it seems it is excellent idea. I agree with you.
I can not take part now in discussion - there is no free time. Very soon I will necessarily express the opinion.
I think, that you commit an error. I can prove it.